Frequently Asked Questions

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RoboCo is a wholesome, in-development sandbox game about designing and building robots to serve the needs of squishy, hapless humans in the world of tomorrow. The game will feature a robust and intuitive robot-building toolkit, alongside challenge levels that require players to complete whimsical objectives like delivering a sandwich, preparing a romantic dinner, and showing off your robot dance moves.

We’re excited to announce that RoboCo will officially launch on Steam Early Access in early Q4 2022!

RoboCo will be released on Steam (you can wishlist us today!) for PC desktop. We will also release VR mode and a standalone VR version on the Meta Quest 2 in 2023!

At launch, RoboCo will be a single-player experience – though we’d love to keep adding community-building features if the game is successful!

We’ve shared an early look at RoboCo with select content creators on YouTube and Twitch – check out a playlist of all these videos here!

Currently, we’re not building RoboCo with mod support in mind. We are curious about what types of modding features players are interested in, though…let us know on our Discord or Twitter!

RoboCo is developed by Filament Games, specifically the fine folks listed here:

  • Kenny Green – Producer
  • Luke Jayapalan – Lead Game Designer
  • Joe Horan – UX/UI and Challenge Designer
  • Alan Martin – Challenge Designer
  • Carter Williams – Game Engineer
  • Nick Curto – Game Engineer
  • Luis Garcia Remes – Game Engineer
  • Demetri Sofides – 3D Artist
  • Josh Bartels – Audio and Video Director
  • Austin Smythe – QA Lead
  • Georgia Adkins – QA Analyst
  • Brian Czech – QA Analyst

Yes! We’ve got a hilarious gameplay trailer, a 30-minute gameplay video hosted by our dev team, and even more footage of the game on YouTube from content creators like ScrapMan!